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{ Category Archives } second life

Anything that has to do with Second Life, Linden Lab’s MUVE.

Create RL theatrical sets… in Second Life

I just saw this great use of Second Life over on the “selducator” blog. This teacher and students were staging a production of The Lion, The Witch, and The Wardrobe. Rather than creating traditional sets, they created their environments in SL, and acted out the play in front of them. Check out one of them [...]

Bellevue Community College Report on Life Sciences in Virtual Worlds

Bellevue Community College has issued a report on the state of science education in virtual worlds, particularly at the community and technical college level. The report has a brief overview of virtual worlds, gives examples of science education (such at this molecule at the Second Life Science Center), then concisely presents the challenge and opportunities [...]

Second Life in a Browser … almost!

While we’ve all been waiting for HTML-on-a-prim, the talented Katharine Berry has begun work on AjaxLife, a browser-based Second Life client. At the moment, it doesn’t do much more than log your avatar in, but I’m quite excited by the potential.

A new genre: live-action machinima

This real life take on Second Life is hilarious:

It may be one of the first artifacts of a new genre — realistic, live action recreations of games of MUVEs.
Creative work always depends on the context. As people spend more time in video games and synthetic worlds, I imagine that we will see more crossover ‘machinima’. [...]

Old Media

Our Virtual Morocco project was mentioned in USA Today. How cool!

A Social Network for Virtual Worlds

Before virtual worlds can be more widely adopted, I believe that they must be integrated into the “flat” web. We should be able to seamlessly transition between 2d and 3d space, and have our identities and interpersonal connections travel along with us.
The adoption of social networking services by the academic virtual worlds community is a [...]

SL Foundation for Rich Content Grants

The Second Life Foundation for Rich Content just announced two summer grants for the development of ‘enriching’ content in Second Life. There is one grant of L$22,300 available for a project on PG land and another two grants of L$25,000 available for projects on PG or Mature land. These grants are open to everyone, so [...]

Sloog.org: Tagging SL Places

I just fell in love with Sloog, a system to tag locations in Second Life. The first question that people ask after they learn to walk and adjust their appearance is, “Where do I go?”
Sloog is one tool to answer that question. You can tag places with your own notation, and search through other people’s [...]

Running Second Life in Vista

I just acquired an awesome new Lenovo Thinkpad on which to play with Second Life (and do demos and presentations, of course :). The machine came with Vista for Business, which appears to actually work rather well in spite of seeming like the unplanned love child of Windows XP and OS X.
The only application that [...]

Imagineering Second Life

I found this article on the foundations of Disney business posted on the Re-Imagineering blog to be inspiring and particularly applicable to designing experiences in Second Life. The culture of the community is as important as their engineering skill!
There is more to creating a great place in SL than just building something and waiting for [...]